/* * Clutter. * * An OpenGL based 'interactive canvas' library. * * Authored By Matthew Allum * * Copyright (C) 2008 OpenedHand * * This library is free software; you can redistribute it and/or * modify it under the terms of the GNU Lesser General Public * License as published by the Free Software Foundation; either * version 2 of the License, or (at your option) any later version. * * This library is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU * Lesser General Public License for more details. * * You should have received a copy of the GNU Lesser General Public * License along with this library. If not, see . */ #ifndef __UBER_FRAME_SOURCE_H__ #define __UBER_FRAME_SOURCE_H__ #include G_BEGIN_DECLS guint uber_frame_source_add (guint fps, GSourceFunc func, gpointer data); guint uber_frame_source_add_full (gint priority, guint fps, GSourceFunc func, gpointer data, GDestroyNotify notify); G_END_DECLS #endif /* __UBER_FRAME_SOURCE_H__ */