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/*
* Clutter.
*
* An OpenGL based 'interactive canvas' library.
*
* Authored By Matthew Allum <mallum@openedhand.com>
*
* Copyright (C) 2008 OpenedHand
*
* This library is free software; you can redistribute it and/or
* modify it under the terms of the GNU Lesser General Public
* License as published by the Free Software Foundation; either
* version 2 of the License, or (at your option) any later version.
*
* This library is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
* Lesser General Public License for more details.
*
* You should have received a copy of the GNU Lesser General Public
* License along with this library. If not, see <http://www.gnu.org/licenses/>.
*/
#ifndef __UBER_FRAME_SOURCE_H__
#define __UBER_FRAME_SOURCE_H__
#include <glib.h>
G_BEGIN_DECLS
guint uber_frame_source_add (guint fps,
GSourceFunc func,
gpointer data);
guint uber_frame_source_add_full (gint priority,
guint fps,
GSourceFunc func,
gpointer data,
GDestroyNotify notify);
G_END_DECLS
#endif /* __UBER_FRAME_SOURCE_H__ */
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