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authorLucas de Castro Borges <lucas@gnuabordo.com.br>2025-02-11 15:07:35 -0300
committerLucas de Castro Borges <lucas@gnuabordo.com.br>2025-02-11 15:07:35 -0300
commit4cb8841196d0625dfa3825aa326f071cd27c7b8b (patch)
tree1682a647d4463397c119183369ae6f750d5fdcff /src/mongo/util/concurrency/thread_name.cpp
parentaa03c6362cbaa767638e6eed9b031d86dd2643d1 (diff)
parent8f0827553e09872941945a093b647a4211a9db7f (diff)
Update upstream source from tag 'upstream/6.0.0'master
Update to upstream version '6.0.0' with Debian dir 5604a80ec1c96ca76f25f40d78e6ef855abec322
Diffstat (limited to 'src/mongo/util/concurrency/thread_name.cpp')
-rw-r--r--src/mongo/util/concurrency/thread_name.cpp241
1 files changed, 116 insertions, 125 deletions
diff --git a/src/mongo/util/concurrency/thread_name.cpp b/src/mongo/util/concurrency/thread_name.cpp
index 5109b079c6d..1a950c24bfa 100644
--- a/src/mongo/util/concurrency/thread_name.cpp
+++ b/src/mongo/util/concurrency/thread_name.cpp
@@ -44,6 +44,10 @@
#include <mach/thread_info.h>
#endif
#endif
+#if defined(__linux__)
+#include <sys/syscall.h>
+#include <sys/types.h>
+#endif
#include <fmt/format.h>
@@ -51,18 +55,13 @@
#include "mongo/config.h"
#include "mongo/logv2/log.h"
#include "mongo/platform/atomic_word.h"
-#include "mongo/platform/process_id.h"
-#include "mongo/util/thread_context.h"
+#include "mongo/util/str.h"
namespace mongo {
using namespace fmt::literals;
namespace {
-bool isMainThread() {
- return ProcessId::getCurrent() == ProcessId::getCurrentThreadId();
-}
-
#ifdef _WIN32
// From https://msdn.microsoft.com/en-us/library/xcb2z8hs.aspx
// Note: The thread name is only set for the thread if the debugger is attached.
@@ -93,15 +92,49 @@ void setWindowsThreadName(DWORD dwThreadID, const char* threadName) {
}
#endif
-void setOSThreadName(const std::string& threadName) {
+constexpr auto kMainId = size_t{0};
+
+auto makeAnonymousThreadName() {
+ static auto gNextAnonymousId = AtomicWord<size_t>{kMainId};
+ auto id = gNextAnonymousId.fetchAndAdd(1);
+ if (id == kMainId) {
+ // The first thread name should always be "main".
+ return make_intrusive<ThreadName>("main");
+ } else {
+ return make_intrusive<ThreadName>("thread{}"_format(id));
+ }
+}
+
+struct ThreadNameSconce {
+ ThreadNameSconce() : cachedPtr(makeAnonymousThreadName()) {
+ // Note that we're not setting the thread name here. It will log differently, but appear the
+ // same in top and like.
+ }
+
+ // At any given time, either cachedPtr or activePtr can be valid, but not both.
+ boost::intrusive_ptr<ThreadName> activePtr;
+ boost::intrusive_ptr<ThreadName> cachedPtr;
+};
+
+auto getSconce = ThreadContext::declareDecoration<ThreadNameSconce>();
+auto& getThreadName(const boost::intrusive_ptr<ThreadContext>& context) {
+ auto& sconce = getSconce(context.get());
+ if (sconce.activePtr) {
+ return sconce.activePtr;
+ }
+
+ return sconce.cachedPtr;
+}
+
+void setOSThreadName(StringData threadName) {
#if defined(_WIN32)
// Naming should not be expensive compared to thread creation and connection set up, but if
// testing shows otherwise we should make this depend on DEBUG again.
- setWindowsThreadName(GetCurrentThreadId(), threadName.c_str());
+ setWindowsThreadName(GetCurrentThreadId(), threadName.rawData());
#elif defined(__APPLE__)
// Maximum thread name length on OS X is MAXTHREADNAMESIZE (64 characters). This assumes
// OS X 10.6 or later.
- std::string threadNameCopy = threadName;
+ std::string threadNameCopy = threadName.toString();
if (threadNameCopy.size() > MAXTHREADNAMESIZE) {
threadNameCopy.resize(MAXTHREADNAMESIZE - 4);
threadNameCopy += "...";
@@ -117,137 +150,95 @@ void setOSThreadName(const std::string& threadName) {
// Do not set thread name on the main() thread. Setting the name on main thread breaks
// pgrep/pkill since these programs base this name on /proc/*/status which displays the thread
// name, not the executable name.
- if (isMainThread())
- return;
- // Maximum thread name length supported on Linux is 16 including the null terminator.
- // Ideally we use short and descriptive thread names that fit: this helps for log
- // readability as well. Still, as the limit is so low and a few current names exceed the
- // limit, it's best to shorten long names.
- static constexpr size_t kMaxThreadNameLength = 16 - 1;
- boost::optional<std::string> shortNameBuf;
- const char* truncName = threadName.c_str();
- if (threadName.size() > kMaxThreadNameLength) {
- StringData sd = threadName;
- shortNameBuf = "{}.{}"_format(sd.substr(0, 7), sd.substr(sd.size() - 7));
- truncName = shortNameBuf->c_str();
- }
-
- int error = pthread_setname_np(pthread_self(), truncName);
- if (error) {
- LOGV2(23103,
- "Ignoring error from setting thread name: {error}",
- "Ignoring error from setting thread name",
- "error"_attr = errnoWithDescription(error));
+ if (getpid() != syscall(SYS_gettid)) {
+ // Maximum thread name length supported on Linux is 16 including the null terminator.
+ // Ideally we use short and descriptive thread names that fit: this helps for log
+ // readability as well. Still, as the limit is so low and a few current names exceed the
+ // limit, it's best to shorten long names.
+ int error = 0;
+ if (threadName.size() > 15) {
+ std::string shortName = str::stream()
+ << threadName.substr(0, 7) << '.' << threadName.substr(threadName.size() - 7);
+ error = pthread_setname_np(pthread_self(), shortName.c_str());
+ } else {
+ error = pthread_setname_np(pthread_self(), threadName.rawData());
+ }
+
+ if (error) {
+ LOGV2(23103,
+ "Ignoring error from setting thread name: {error}",
+ "Ignoring error from setting thread name",
+ "error"_attr = errnoWithDescription(error));
+ }
}
#endif
}
-/**
- * Manages the relationship of our high-level ThreadNameRef strings to
- * the thread local context, and efficiently notifying the OS of name
- * changes. We try to apply temporary names to threads to make them
- * meaningful representations of the kind of work the thread is doing.
- * But sharing these names with the OS is slow and name length is limited. So
- * ThreadNameInfo is an auxiliary resource to the OS thread name, available to
- * the LOGV2 system and to GDB.
- *
- * ThreadNameInfo is a decoration of ThreadContext.
- * ThreadContext are held by thread_local storage and so threads started
- * after server initialization will have an associated ThreadNameInfo.
- *
- * A name is "active" when it has been pushed to the OS by `setHandle`. The
- * association can be abandoned by calling `release`. This doesn't affect the
- * OS, but indicates that the name binding is abandoned and shouldn't be
- * preserved by returning it from subsequent `setHandle` calls. We do however
- * retain the inactive reference in hopes of perhaps identifying redundant
- * `setHandle` calls that would set the OS thread name to the same value it
- * already has.
- *
- * Upon construction, a ThreadNameInfo has an inactive unique name that
- * the OS doesn't know about yet. A push/pop style call sequence of
- * `h=getHandle()` then (eventually) `setHandle(h)` can make this name
- * the active (known to the OS) thread name.
- */
-class ThreadNameInfo {
-public:
- /** Returns the thread name ref, whether it's active or not. */
- const ThreadNameRef& getHandle() const {
- return _h;
- }
+} // namespace
- /**
- * Changes the thread name ref to `name`, marking it active,
- * and updating the OS thread name if necessary.
- *
- * If there was a previous active thread name, it is returned so that
- * callers can perhaps restore it and implement a temporary rename.
- * Inactive thread names are considered abandoned and are not returned.
- */
- ThreadNameRef setHandle(ThreadNameRef name) {
- bool alreadyActive = std::exchange(_active, true);
- if (name == _h)
- return {};
- auto old = std::exchange(_h, std::move(name));
- setOSThreadName(*_h);
- if (alreadyActive)
- return old;
- return {};
- }
+ThreadName::Id ThreadName::_nextId() {
+ static auto gNextId = AtomicWord<Id>{0};
+ return gNextId.fetchAndAdd(1);
+}
- /**
- * Mark the current ThreadNameRef as inactive. This is only a marking and
- * does not affect the OS thread name. The ThreadNameRef is retained
- * so that redundant setHandle calls can be recognized and elided.
- */
- void release() {
- _active = false;
+StringData ThreadName::getStaticString() {
+ auto& context = ThreadContext::get();
+ if (!context) {
+ // Use a static fallback to avoid allocations. This is the string that will be used before
+ // initializers run in main a.k.a. pre-init.
+ static constexpr auto kFallback = "-"_sd;
+ return kFallback;
}
- /**
- * Get a pointer to this thread's ThreadNameInfo.
- * Returns null if there's no ThreadContext to get it from.
- */
- static ThreadNameInfo* forThisThread() {
- auto& context = ThreadContext::get();
- return context ? &_decoration(*context) : nullptr;
- }
+ return getThreadName(context)->toString();
+}
-private:
- inline static auto _decoration = ThreadContext::declareDecoration<ThreadNameInfo>();
-
- /**
- * Main thread always gets "main". Other threads are sequentially
- * named as "thread1", "thread2", etc.
- */
- static std::string _makeAnonymousThreadName() {
- if (isMainThread())
- return "main";
- static AtomicWord<uint64_t> next{1};
- return "thread{}"_format(next.fetchAndAdd(1));
- }
+boost::intrusive_ptr<ThreadName> ThreadName::get(boost::intrusive_ptr<ThreadContext> context) {
+ return getThreadName(context);
+}
- ThreadNameRef _h{_makeAnonymousThreadName()};
- bool _active = false;
-};
+boost::intrusive_ptr<ThreadName> ThreadName::set(boost::intrusive_ptr<ThreadContext> context,
+ boost::intrusive_ptr<ThreadName> name) {
+ invariant(name);
-} // namespace
+ auto& sconce = getSconce(context.get());
-ThreadNameRef getThreadNameRef() {
- if (auto info = ThreadNameInfo::forThisThread())
- return info->getHandle();
- return {};
-}
+ if (sconce.activePtr) {
+ invariant(!sconce.cachedPtr);
+ if (*sconce.activePtr == *name) {
+ // The name was already set, skip setting it to the OS thread name.
+ return {};
+ } else {
+ // Replace the current active name with the new one, and set the OS thread name.
+ setOSThreadName(name->toString());
+ return std::exchange(sconce.activePtr, name);
+ }
+ } else if (sconce.cachedPtr) {
+ if (*sconce.cachedPtr == *name) {
+ // The name was cached, set it as active and skip setting it to the OS thread name.
+ sconce.activePtr = std::exchange(sconce.cachedPtr, {});
+ return {};
+ } else {
+ // The new name is different than the cached name, set the active, reset the cached, and
+ // set the OS thread name.
+ setOSThreadName(name->toString());
-ThreadNameRef setThreadNameRef(ThreadNameRef name) {
- invariant(name);
- if (auto info = ThreadNameInfo::forThisThread())
- return info->setHandle(std::move(name));
- return {};
+ sconce.activePtr = name;
+ sconce.cachedPtr.reset();
+ return {};
+ }
+ }
+
+ MONGO_UNREACHABLE;
}
-void releaseThreadNameRef() {
- if (auto info = ThreadNameInfo::forThisThread())
- info->release();
+void ThreadName::release(boost::intrusive_ptr<ThreadContext> context) {
+ auto& sconce = getSconce(context.get());
+ if (sconce.activePtr) {
+ sconce.cachedPtr = std::exchange(sconce.activePtr, {});
+ }
}
+ThreadName::ThreadName(StringData name) : _id(_nextId()), _storage(name.toString()){};
+
} // namespace mongo